[SailfishDevel] Question regarding porting SDL & OpenGL game to Sailfish
Reto Zingg
reto.zingg at jolla.com
Wed Feb 12 09:43:49 UTC 2014
Hi,
On 12.02.2014 11:41, Thomas Perl wrote:
> Hi,
>
> On 2014-02-10 20:27, Iosif Hamlatzis wrote:
>> I have a couple of questions using the IDE, I would like to inform
>> that I'm developing on Windows and my games use extensively SDL with
>> OpenGL ES.
>>
>> As I don't use Qt I tried to create a plain c++ project and I tried
>> both options using either qmake or cmake but I cannot make my code see
>> the SDL libraries (SDL, SLD_ttf, SDL_mixer, SDL_image)
>>
>> Are there any related samples?
>
> There's https://github.com/mer-qa/sdl2-opengles-test/, which works as a
> test and shows also how to create an OpenGL ES 1.1 or OpenGL ES 2.0
> window, how to use the image, mixer and ttf libraries, and how to
> package apps (.desktop file, etc..).
>
> Which SDK are you using? The Qt Creator one or just the Mer Platform
> SDK? Or SSH into the SDK VM from the Sailfish SDK? If you ssh'd into the
> SDK VM, and cloned sdl2-opengles-test, doing "mb2 build" in there should
> work; it should pull in the build-dependencies, and then build the RPM
> in a "RPMS/" folder below the sources.
the following might also give some useful hints:
https://together.jolla.com/question/22379/porting-sdl-20-game-to-sailfish/
br
Reto
>
> HTH :)
> Thomas
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