[SailfishDevel] QtMultimedia SoundEffect Vs Audio
Thomas Tanghus
thomas at tanghus.net
Fri Dec 20 12:27:00 UTC 2013
On Friday 20 December 2013 11:21 Kimmo Lindholm wrote:
> My app was rejected...
>
> >>Reason for rejection: The application does not respond to volume control.
> >>In the phone the volume is muted, but in the application is not muted. Br
> >>Dorota
That's a weird cause for rejection. There are *many* use cases where you want
the phone to be muted, but not other apps.
> First I used QtMultimedia Audio component which seems to follow system
> volume setting, but after the sound is played, there is glitch in
> animations running on the screen.
>
> Then I switched to SoundEffect component, but it plays always with full
> volume regardless of system volume settings (or muting). I can 'manually'
> adjust the volume through with SoundEffect.volume -property.
>
> Is there any way that I can pass system volume/muted value to
> SoundEffect.volume?
>
> Last night I made a simple test application, but I forgot to push sources it
> to github. The armv7hl rpm can be downloaded from
> https://www.dropbox.com/s/s5x1wbnr3qgqs6o/tonetest-0.1-1.armv7hl.rpm
>
> When playing with Audio, you can see the glitch in spinning logo. This is
> not happening with SoundEffect. The sliders are mapped relevant component
> volume property
>
>
> import QtMultimedia 5.0 as Media
> ....
>
> Media.SoundEffect
> {
> id: playSoundEffect
> source: "../wavs/test.wav"
> volume: << SYSTEM VOLUME HERE ?? >>
>
> }
>
> -kimmo
--
Med venlig hilsen / Best Regards
Thomas Tanghus
More information about the Devel
mailing list