[SailfishDevel] Open source in-app ad API helper for QML - please, join
Martin Kolman
martin.kolman at gmail.com
Tue May 31 07:24:23 UTC 2016
Tue, 31 May 2016 07:13:33 +0000 Peter Kovacs:
>
> Ads are a classic earn design. As buying an App.
> Some Open Source enthusiasts are oppose these ways. And you find them
> in the Jolla Platform, because jolla is much closer to these
> idealistic views then Apple or Android.
>
> I personally don't not mind Ads, if I can switch them off for a
> donation/buyoff. But this is only me.
>
Yeah - as long as there is a way to pay the developer not to show the
adds I would be fine with that (one needs to support the developers,
especially on Sailfish OS).
On the other hand I would most probably simply not use an app where the
ads can't be "paid off".
>
> Maybe Crowed funding developing method is the only way Hardcore OSS
> people would accept?
>
> I would personally more focus on guidelines how to use ads.
>
> All the best
> Peter
>
>
> Tone Kastlunger <users.giulietta at gmail.com
> <mailto:users.giulietta at gmail.com>> schrieb am Di., 31. Mai 2016, 08:58:
>
> This is an excellent discussion point; I believe this is a very
> clear aspect of the key problem of SFOS at the moment - the whole
> point of SFOS is to DIFFERENTIATE itself from android.
>
> Note : I love coding for SFOS, it's inspiring and motivating.
> Sure, it has it's limitations and quirks, but still, its a great
> experience IMHO.
>
> The facts are that, if you ask someone the question: "Would you
> mind ads in app XX?" they will reply "Hell NO".
> But nevertheless, if app XX gets published with ads, and the app
> is good, nobody will care about the ads, and use it anyways.
>
> So, this can mean that:
>
> 1) nobody wants ads
> 2) nobody cares if they are there, tho
>
> My experience has been a harsh rejection of ads by the jolla
> community, with my app where I had included ads.
> In the timeframe the app had ads included, I noticed two trends :
> a) people who stopped using the app completely due to the adds
> b) people who kept on using it (hence rule 2) applies).
>
> I'd wonder if codign a SFOS app with ads and publish it as an
> Android app on the jolla store will actually fix things?
>
>
> On Tue, May 31, 2016 at 8:20 AM, <zoltan.lutor at gmail.com
> <mailto:zoltan.lutor at gmail.com>> wrote:
>
> Yes, that is how it is. Paid model does not work for masses -
> maybe iOS is exception to some extent...
>
>
> I fully understand those who are fed up with annoying ads -
> just like me, too.
>
>
> But it does not imply ads are evil as such. Just they have to
> be placed carefully and accordingly...
>
>
> Anyway, I just wanted to invite other developers for helping
> me finishing this 'sdk'...
>
>
> Zoltán
>
>
> Andrew Penkrat írta ekkor: 2016.05.30. 23:46
>
> I want to add my experience from the developer's point of
> view. I have an Android app with about 1000 installations (and
> 100 active users). This app has ads as well as an option to
> disable them for a $2 donation.
>
> Nobody ever activated this option. So most probably I won't be
> able to get any revenue from the app without ads.
>
> 2016-05-30 23:22 GMT+03:00 Martin Kolman
> <martin.kolman at gmail.com <mailto:martin.kolman at gmail.com>>:
>
> Mon, 30 May 2016 19:32:54 +0000 Alexey Andreyev:
>>
>> Hello, Zoltán! :)
>> Feel free to criticize me, but... ads in our jolla? No,
>> thanks! :)
> I subscribe to this - while I understand developers are
> looking for revenue streams I really like
> how current native Sailfish OS apps are pretty much add
> free (for one reason or another).
> Just take a look how reckless add usage ruins application
> usability on Android.
> I'm fine with donations, paid/premium versions, etc. but
> please no adds! :)
>> I guess if you are a developer it make sence to ask for
>> donations / create non-free apps, but please, no ads at all.
>> (Espesially with additional web engine module loaded
>> eating my resources)
>>
>> Again, this is just my opinion. I understand it opens new
>> possibilities for some projects, etc, etc.
>>
>> пн, 30 мая 2016 г. в 21:48, Zoltán Lutor
>> <zoltan.lutor at gmail.com <mailto:zoltan.lutor at gmail.com>>:
>>
>> I've progressed with implementing an open source
>> wrapper for Vserv RESTful advertisement API in QML.
>> Quote from API description:
>>
>> Vserv provides a simple HTTP based API to
>> publishers/developers and other ad networks, etc.
>> to fetch ads for mobile sites or mobile
>> applications. The mobile device / server makes a
>> HTTP request to Vserv Marketplace server with the
>> required parameters and in response receives the
>> ad in JSON format. This single API integration
>> gives you the flexibility to fetch banner/ full
>> screen / rich media ads.
>>
>> Available implementation is in pre-beta phase - quite
>> majority of functionality works but there is still
>> room for improvement.
>>
>> Since I'm not so experienced in this area of sw
>> development - and especially newbie in Sailfish
>> native development - */I would like to ask some help
>> from the community in finishing it/*.
>>
>> It would be a general purpose QML wrapper around the
>> API with necessary tailoring is needed for Sailfish -
>> e.g. Webkit vs. WebView, etc. Maybe separate git
>> branches are needed for different implementation(?) -
>> I'm open for any reasonable proposal.
>>
>> Is there anybody willing to join? Reviewing,
>> commenting - and of course, coding is more than
>> welcome. [This is my first open source project, so
>> comment from this aspect is welcome, too.]
>>
>> API descrption is here
>> <https://docs.google.com/document/d/139TRSTV33tLxKxbew4yPTPF4uc8PZJPiRkxyo9GymIE/edit>,
>> code repository is in BitBucket
>> <https://bitbucket.org/zlutor/qml-wrapper-for-vserv-http-ad-api>
>>
>> Br,
>>
>> Zoltan
>>
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