[SailfishDevel] 3D Game

joao morgado joaodeusmorgado at yahoo.com
Sat May 4 02:01:07 UTC 2013


Hi 

So far I sucessfully installed qt3d with regular qt-4.8.4. Now I'll try to install with Sailfish, and let you know later.

Hi João,
>I am "wrestling" with the same issue.
>I have a Qt (desktop) aircraft 3D navigation app with a QWidgets GUI and 
>a QGLwidget (OpenGLES).Sounds nice.

I don't mind so much using  Silica components (studying it now).
>For other platforms (I presume you mean Qt-Android and Qt-ios in the 
>future), I don think it is much work to port from Silica to standard QML.Yes, Android and iOS in the future, for now Blackberry, Sailfish and Symbian.


>Maybe we should keep in touch in how to manage QGLwidget integrated with QML/QtQuick.

Thats a good ideia, please drop me a email to joaodeusmorgado at yahoo.com and we will talk better if you want.

For now, I've seen that QML Qt3d allows to load models from 3D files such has 3ds and dae, wich seems a big advantage, don't think this is
possible with GLWidgets.

If anyone already sucessfully used Qt3d in Sailfish please let me know.

Regards
João de Deus



________________________________
 De: Wim de Vries <wsvries at xs4all.nl>
Para: Filip Kłębczyk <fklebczyk at gmail.com> 
Cc: devel at lists.sailfishos.org 
Enviadas: Sexta-feira, 3 de Maio de 2013 20:23
Assunto: Re: [SailfishDevel] 3D Game
 

Hi João,
I am "wrestling" with the same issue.
I have a Qt (desktop) aircraft 3D navigation app with a QWidgets GUI and 
a QGLwidget (OpenGLES).
I don't mind so much using  Silica components (studying it now).
For other platforms (I presume you mean Qt-Android and Qt-ios in the 
future), I don think it is much work to port from Silica to standard QML.
Maybe we should keep in touch in how to manage QGLwidget integrated with 
QML/QtQuick.


On 05/03/2013 06:00 PM, Filip Kłębczyk wrote:
> W dniu 03.05.2013 17:49, joao morgado pisze:
>> Hi
>>
>> I developing a 3D game, will I be able to use Qt3D library with 
>> Sailfish ?
>> I'm a Qt C++ developer and I know my ways using OpenGLES, but I have no
>> experience in QML/QtQuick .
>> It seems QML it the way to go, so they say, so I'm not sure if I should
>> try Qt3D or if I should stick with fullscreen QGLwidget.
>> I will try to avoid using Silica components for portability with other
>> plataform.
>
> Sailfish OS uses Qt4 so it should be possible to port your game which 
> uses Qt3D (which works with Qt 4.8 from what I've just read).
>
> Regards,
> Filip
> _______________________________________________
> SailfishOS.org Devel mailing list
>

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