<div dir="ltr"><div>I'd guess this would require patching lipstick (compositor) as well?<br></div><br>tortoisedoc<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Apr 30, 2015 at 6:29 PM, Mohammed Hassan <span dir="ltr"><<a href="mailto:mohammed.hassan@jollamobile.com" target="_blank">mohammed.hassan@jollamobile.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">On Thu, Apr 30, 2015 at 09:08:26AM +0800, Halley wrote:<br>
> I mean,<br>
><br>
> in gst_droideglsink_bind_frame(), EGLImage is created from video frame.<br>
><br>
> then I assume this video frame will finally drawn as texture in<br>
> application.<br>
><br>
> is there other option to send the video frame mem to compositor<br>
> directly, then the compositor has one option to assign the video frame<br>
> to overlay plane.<br>
><br>
> something like SurfaceView in android, the compositor acts as buffer<br>
> consumer directly.<br>
><br>
> thanks.<br>
<br>
</span>I am not aware of any other way but patches are welcomed ;-)<br>
<div class="HOEnZb"><div class="h5"><br>
Cheers,<br>
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