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<div style="direction: ltr;font-family: Tahoma;color: #000000;font-size: 10pt;">What was the exact wording on power consumption reject? Usually that kind of reject reason comes if your application doesn't suspend when application is swiped to background (afaik
on foreground you can consume about as much power as you want, but its a bad thing if your application doesn't follow window state changes and still is busylooping when swiped on background (or if cover-page is taking too much cpu cycled)).<br>
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Br, Jonni<br>
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<div style="direction: ltr;" id="divRpF894472"><font color="#000000" size="2" face="Tahoma"><b>From:</b> devel-bounces@lists.sailfishos.org [devel-bounces@lists.sailfishos.org] on behalf of Iosif Hamlatzis [i.hamlatzis@gmail.com]<br>
<b>Sent:</b> Monday, March 16, 2015 6:21 PM<br>
<b>To:</b> Sailfish OS Developers<br>
<b>Subject:</b> Re: [SailfishDevel] (no subject)<br>
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<div class="gmail_extra">Thank you for the respond.</div>
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<div class="gmail_extra">Since I have no knowledge of Qt, I will try to find out why the game consumes so much power, since I already try to sync to 60fps. Also I will try to address the warnings.</div>
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<div class="gmail_extra">And wait and see if anyone else has similar problem and how it was addressed, since not all games use Qt.</div>
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<div class="gmail_extra">I am not in a hurry, besides I only need to port the company's games to this platform as a portfolio. It would be nice to have them in installable form in the market, but for showing and demonstrating them I can just use my phone</div>
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