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Because its developer mailing list not for Harbour developers only
:)<br>
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<div class="moz-cite-prefix">On 14.03.2014 14:11, Iosif Hamlatzis
wrote:<br>
</div>
<blockquote
cite="mid:CAD2f6zXbpPv1ucCc2zMmjPZhz13W1kiAMMdtCrPLHe1SWX=T8w@mail.gmail.com"
type="cite">
<div dir="ltr">?????????????????
<div><br>
<div>Now I'm really confused</div>
<div><br>
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<div>?????????????????<br>
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<div><br>
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<div>if it's not allowed in harbour why do you propose it as a
solution?</div>
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<div><br>
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<div>As much as I don't want to, I think I will revert to bad
form, I will create my config/cache/data folders at run-time,
I will have my game create and use the settings and data files
at the correct place and if someone doesn't like my game and
removes it then he or she will have garbage on the device.</div>
<div><br>
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<div>Let them deal with the problem with the jolla support team.</div>
<div><br>
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<div>I know it's BAD but it seems jolla team haven't thought it
through. </div>
<div><br>
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<div>I know it's not proper to make comparisons but having my
games on four different app stores (badaOS, webOS, BlackBerry
and iOS) and all being source compatible makes me think there
are a lot of issues with this new platform. </div>
<div><br>
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<div>I didn't expect porting will be without an effort but then
again I didn't have that much problem porting for example to
iOS, considering that it's a platform the proposed language of
development is Objective-C and not C/C++.</div>
<div><br>
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<div class="gmail_extra"><br>
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<div class="gmail_quote">On 14 March 2014 09:49, Andrey
Kozhevnikov <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:coderusinbox@gmail.com" target="_blank">coderusinbox@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF"> use <b>%preun</b><span
style="text-indent:0px;letter-spacing:normal;font-variant:normal;text-align:start;font-style:normal;display:inline!important;font-weight:normal;float:none;line-height:normal;text-transform:none;font-size:medium;white-space:normal;font-family:'Times
New Roman';word-spacing:0px"><span> </span><big>and</big><span> </span></span><b
style="text-indent:0px;letter-spacing:normal;font-variant:normal;text-align:start;font-style:normal;line-height:normal;text-transform:none;font-size:medium;white-space:normal;font-family:'Times
New Roman';word-spacing:0px">%postun</b> scriptlets, but
its not allowed in harbour :D
<div>
<div class="h5"><br>
<br>
<div>On 14.03.2014 13:43, Iosif Hamlatzis wrote:<br>
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<blockquote type="cite">
<div>
<div class="h5">
<div dir="ltr">I cannot use the %ghost directive as
I don't know the names of the data files that will
be created during runtime, can I use the %ghost
directive with wildcards?. Also the folder I store
my data files according to this link <a
moz-do-not-send="true"
href="https://harbour.jolla.com/faq#2.14.0"
target="_blank">https://harbour.jolla.com/faq#2.14.0</a>
is $XDG_DATA_HOME/<MyGameName> when I added
in my .spec file packaging failed and according to
the above link it states
<div> <br>
</div>
<div>"<span>You must not hardcode </span><b><tt>/home/nemo/</tt></b><span> or </span><b><tt>$HOME/.config/</tt></b><span>,
etc. - use the Qt 5 QStandardPaths, GLib
convenience methods or the xdg-helper library
to determine the paths. This will make sure
your application keeps working for sandboxed
use cases, multi-user use cases as well as
multi-profile single-user use cases.</span>"</div>
<div>
<div><br>
</div>
<div><br>
<div>So which is the proper way to have the
folders <b><tt>$XDG_CONFIG_HOME/<HARBOUR_APP_NAME></tt></b>
and <b><tt>$XDG_DATA_HOME/<HARBOUR_APP_NAME></tt></b>
and <b><tt>$XDG_CACHE_HOME/<HARBOUR_APP_NAME></tt></b>
removed automatically when removing my
game?</div>
<div><br>
</div>
<div>These three folders aren't automatically
created on installation and as I understand
I have to create them at run-time on my
first run if I want to use them.</div>
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<div class="gmail_extra"> <br>
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