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    Because its developer mailing list not for Harbour developers only
    :)<br>
    <br>
    <div class="moz-cite-prefix">On 14.03.2014 14:11, Iosif Hamlatzis
      wrote:<br>
    </div>
    <blockquote
cite="mid:CAD2f6zXbpPv1ucCc2zMmjPZhz13W1kiAMMdtCrPLHe1SWX=T8w@mail.gmail.com"
      type="cite">
      <div dir="ltr">?????????????????
        <div><br>
          <div>Now I'm really confused</div>
          <div><br>
          </div>
          <div>?????????????????<br>
          </div>
          <div><br>
          </div>
          <div>if it's not allowed in harbour why do you propose it as a
            solution?</div>
        </div>
        <div><br>
        </div>
        <div>As much as I don't want to, I think I will revert to bad
          form, I will create my config/cache/data folders at run-time,
          I will have my game create and use the settings and data files
          at the correct place and if someone doesn't like my game and
          removes it then he or she will have garbage on the device.</div>
        <div><br>
        </div>
        <div>Let them deal with the problem with the jolla support team.</div>
        <div><br>
        </div>
        <div>I know it's BAD but it seems jolla team haven't thought it
          through. </div>
        <div><br>
        </div>
        <div>I know it's not proper to make comparisons but having my
          games on four different app stores (badaOS, webOS, BlackBerry
          and iOS) and all being source compatible makes me think there
          are a lot of issues with this new platform. </div>
        <div><br>
        </div>
        <div>I didn't expect porting will be without an effort but then
          again I didn't have that much problem porting for example to
          iOS, considering that it's a platform the proposed language of
          development is Objective-C and not C/C++.</div>
        <div><br>
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        <div><br>
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        <div><br>
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      <div class="gmail_extra"><br>
        <br>
        <div class="gmail_quote">On 14 March 2014 09:49, Andrey
          Kozhevnikov <span dir="ltr"><<a moz-do-not-send="true"
              href="mailto:coderusinbox@gmail.com" target="_blank">coderusinbox@gmail.com</a>></span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div text="#000000" bgcolor="#FFFFFF"> use <b>%preun</b><span
                style="text-indent:0px;letter-spacing:normal;font-variant:normal;text-align:start;font-style:normal;display:inline!important;font-weight:normal;float:none;line-height:normal;text-transform:none;font-size:medium;white-space:normal;font-family:'Times
                New Roman';word-spacing:0px"><span> </span><big>and</big><span> </span></span><b
                style="text-indent:0px;letter-spacing:normal;font-variant:normal;text-align:start;font-style:normal;line-height:normal;text-transform:none;font-size:medium;white-space:normal;font-family:'Times
                New Roman';word-spacing:0px">%postun</b> scriptlets, but
              its not allowed in harbour :D
              <div>
                <div class="h5"><br>
                  <br>
                  <div>On 14.03.2014 13:43, Iosif Hamlatzis wrote:<br>
                  </div>
                </div>
              </div>
              <blockquote type="cite">
                <div>
                  <div class="h5">
                    <div dir="ltr">I cannot use the %ghost directive as
                      I don't know the names of the data files that will
                      be created during runtime, can I use the %ghost
                      directive with wildcards?. Also the folder I store
                      my data files according to this link <a
                        moz-do-not-send="true"
                        href="https://harbour.jolla.com/faq#2.14.0"
                        target="_blank">https://harbour.jolla.com/faq#2.14.0</a>
                      is $XDG_DATA_HOME/<MyGameName> when I added
                      in my .spec file packaging failed and according to
                      the above link it states 
                      <div> <br>
                      </div>
                      <div>"<span>You must not hardcode </span><b><tt>/home/nemo/</tt></b><span> or </span><b><tt>$HOME/.config/</tt></b><span>,
                          etc. - use the Qt 5 QStandardPaths, GLib
                          convenience methods or the xdg-helper library
                          to determine the paths. This will make sure
                          your application keeps working for sandboxed
                          use cases, multi-user use cases as well as
                          multi-profile single-user use cases.</span>"</div>
                      <div>
                        <div><br>
                        </div>
                        <div><br>
                          <div>So which is the proper way to have the
                            folders <b><tt>$XDG_CONFIG_HOME/<HARBOUR_APP_NAME></tt></b> 
                             and    <b><tt>$XDG_DATA_HOME/<HARBOUR_APP_NAME></tt></b>  

                             and  <b><tt>$XDG_CACHE_HOME/<HARBOUR_APP_NAME></tt></b>  

                               removed automatically when removing my
                            game?</div>
                          <div><br>
                          </div>
                          <div>These three folders aren't automatically
                            created on installation and as I understand
                            I have to create them at run-time on my
                            first run if I want to use them.</div>
                          <div><br>
                          </div>
                        </div>
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                      <div class="gmail_extra"> <br>
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                  <pre>_______________________________________________
SailfishOS.org Devel mailing list</pre>
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            <br>
            _______________________________________________<br>
            SailfishOS.org Devel mailing list<br>
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