[SailfishDevel] Urho3D building with MerSDK

Костадин Дамянов maxmight at gmail.com
Wed Jun 28 19:11:56 UTC 2017


I do not know much about Urho3D but I have been working on porting the
Godot game engine to SailfishOS.
You can follow the progress at PR #9435 [1].
I work on it in my free time so progress is slow ... but I managed to run
the 2D platformer demo this weekend!
Currently my biggest obstacle is adding support for landscape mode.
I have done some search on TJC and it seems that we have to rotate he
drawing canvas manually and also translate input coordinates. (And also let
the WM know we are running in landscape mode.) If there are any other ways
to do this I would very much like to know.

Anyway, back to Urho3D. On their github page they have quite a long list of
dependencies, other than SDL2.
Not sure which ones are optional or required, but some of them are already
in the repos, others can be bundled.

[1] - https://github.com/godotengine/godot/pull/9435

2017-06-27 13:04 GMT+03:00 tung tran <tungt84 at gmail.com>:

> Hi,
> Sailfish  support SDL2 now, Do someone  try to build Urho3D?
> Best Thanks.
> Regards.
> Tung
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