[SailfishDevel] Drawing ShaderEffect to Canvas
Kimmo Lindholm
Kimmo.Lindholm at eke.fi
Mon Oct 26 12:49:07 UTC 2015
> Yeah grabToImage() is pretty costly due to the pixel readback. What you want
> is to draw your ShaderEffect into a texture and then draw that texture directly
> onto the canvas without going through the pixel readback / CPU memory code
> path that grabToImage would imply. Not sure how exactly we would swing that
> with the current Canvas design (at least if we take threaded/non-threaded and
> Image codepaths into account), but feel free to open a suggestion for that on
> bugreports.qt.io. Something might happen :)
Will do. Thanks.
-kimmo
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