[SailfishDevel] Workflow for co-development for desktop / sailfish silica
Martin Kolman
martin.kolman at gmail.com
Fri Oct 23 21:36:03 UTC 2015
Fri, 23 Oct 2015 15:21:47 +0200 Te:
> Thanks for the input, Almicar and Hassan,
>
> I successfully tried sailfish-reload on (Arch) Linux and will
> definitely use it in the future as it *really* speeds up development.
>
> Hassan's tips seem to resemble the sailfish-reload internals in a
> manual way (which is also nice to know, especially as an emacs power
> user --> I tried to get rid off QtCreator long time ago).
>
> Anyhow, I'm still interested in co-developing for different targets,
> as I have a laptop with deactivated virtualization (password protected
> BIOS). Accidently, I stumbled upon QQmlFileSelector / QFileSelector
> which sound promising. Maybe it is possible to have a common base of
> C++ and js files and the respective QML component files are switched
> depending on some characteristic selector.
I'm using Universal Components[0] for the modRana[1] UI - they make it
possible to have just a single set of QML files for both Desktop/Android
(using the Controls UC backend) or Sailfish OS (using the Silica UC
backend). :)
So I can just run the app natively on my Linux (Fedora 22) desktop
during development, which makes the code/run/debug cycles lightning fast. :)
BTW, as for what editor/IDE I'm using - Pycharm & vim; I don't actually
even have the SDK installed and I'm using the Mer OBS[2] for package
building. :)
Martin
[0] https://github.com/M4rtinK/universal-components
[1] https://github.com/M4rtinK/modrana
[2] https://build.merproject.org/
> Has anyone used QQmlFileSelector for Sailfish development?
>
> Cheers,
> Thomas
>
>
> On 22.10.2015 18:25, Mohammed Hassan wrote:
>> On Thu, 22 Oct 2015 15:43:46 +0200
>> TE <yurumi at gmx.de> wrote:
>>
>>> Hi all,
>>>
>>> until now, my development workflow consists of coding and
>>> subsequently testing on the device or emulator respectively. Every
>>> cycle takes quite some time. Is there a neat way / architecture for
>>> co-developing for the desktop and Silica UI. The aim would be to do
>>> most of the coding / testing with the desktop target and switch to
>>> the emulator / device for the Silica UI.
>>>
>>> I would be grateful if anybody could share his/her experiences or
>>> workflow!
>> There are multiple tips if you are using Linux AND you don't care
>> about QtCreator:
>> - I use a multi-tabbed terminal. The first tab has emacs (console not
>> X11) editing code. Once I am done with the code, I switch to the 2nd
>> tab.
>> The 2nd tab is a tab dedicated for typing 1 command: sb2 make && scp
>> <whatever> phone:~/app_test_dir/
>> The 3rd tab is a phone ssh session where I just ^c and rerun the app
>> to check it.
>>
>> - Sometimes I edit QML code on the phone and restart the app to check
>> but you have to be capable of tolerating vi (The editor on the
>> phone).
>>
>> - C++ engine is easily testable on the desktop. Not a big issue IMHO.
>>
>> - You can try installing Silica on the desktop especially that there
>> are now x86 binaries. This can speed up your development. I have not
>> done that so I unfortunately cannot help here but it should be
>> doable.
>>
>> HTH
>>
>> Cheers,
>
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