[SailfishDevel] OpenGL Under Selica QML
Wim de Vries
wsvries at xs4all.nl
Thu Jan 23 09:28:52 UTC 2014
On 01/22/2014 05:34 PM, David Greaves wrote:
> Fantastic - I just verified that it works here too.
>
> How are you getting the GL into the QML scene?
From one of the GL examples (Squircle in c++):
glViewport() determining the position (not yet QML) in Page.
main c++:
qmlRegisterType<Squircle>("OpenGLUnderQML", 1, 0, "Squircle");
QML:
import OpenGLUnderQML 1.0
Squircle {
SequentialAnimation on t {
NumberAnimation { to: 1; duration: 2500; easing.type:
Easing.InQuad }
NumberAnimation { to: 0; duration: 2500; easing.type:
Easing.OutQuad }
loops: Animation.Infinite
running: true
}
>
> I created a GLItem which allows property connections and sizing so I know where
> to draw in the window. I then inherit from this item and render into the
> viewport it sets up.
I will have a look at to.
Thanks.
r
wim
>
> David
>
> On 22/01/14 14:30, wsvries wrote:
>> I got it working!
>>
>> ApplicationWindow
>> {
>> _backgroundVisible : false
>>
>> ...
>> }
>>
>> This way the ApplicationWindow (background) doesn't overpaint the OpenGL.
>>
>> Silica items now nicely and transparantly overlap the OpenGL.
>>
>> r
>> wim
>>
>>
>> wsvries schreef op 2014-01-22 14:50:
>>> Thanks,
>>> I'll stick to standard QML then.
>>> r
>>> wim
>>>
>>> David Greaves schreef op 2014-01-22 12:04:
>>>> On 22/01/14 10:59, David Greaves wrote:
>>>>> The other option is to render to an FBO and then assign that to a QML item
>>>>>
>>>>> http://qt-project.org/doc/qt-5/qtquick-visualcanvas-scenegraph.html#mixing-scene-graph-and-opengl
>>>>>
>>>>>
>>>>> AFAIUI it's slightly lower performance but it does give you total control over
>>>>> layering your GLES window into your QML.
>>>> and
>>>>
>>>> http://qt-project.org/doc/qt-5/qtquick-scenegraph-textureinthread-example.html
>>>> _______________________________________________
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>
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