[SailfishDevel] QtFeedback 5.0 not allowed? Really?
Peter Pykäläinen
peter.pykalainen at gmail.com
Mon Dec 1 20:18:17 UTC 2014
I give up!
Once I figured out how to add the stupid haptics stuff into the .pro file I
then get errors on my main when I try to compile:
error: undefined reference to `SailfishApp::application(int&, char**)'
error: undefined reference to `SailfishApp::createView()'
error: undefined reference to `SailfishApp::pathTo(QString const&)'
I have used this kind of code succesfully in my other app and no issue
there.
Any help would be much appreciated.
My main looks like this:
#ifdef QT_QML_DEBUG
#include <QtQuick>
#endif
#include <sailfishapp.h>
#include <rumbler.h>
#include <QQuickView>
#include <QQmlContext>
#include <QGuiApplication>
int main(int argc, char *argv[])
{
// SailfishApp::main() will display "qml/template.qml", if you need more
// control over initialization, you can use:
//
// - SailfishApp::application(int, char *[]) to get the QGuiApplication *
// - SailfishApp::createView() to get a new QQuickView * instance
// - SailfishApp::pathTo(QString) to get a QUrl to a resource file
//
// To display the view, call "show()" (will show fullscreen on device).
// return SailfishApp::main(argc, argv);
QScopedPointer<QGuiApplication> app(SailfishApp::application(argc, argv));
QScopedPointer<QQuickView> view(SailfishApp::createView());
Rumbler rumbler;
view->rootContext()->setContextProperty("Rumbler", &rumbler);
view->setSource(SailfishApp::pathTo("qml/harbour-myapp.qml"));
view->show();
view->showFullScreen();
return app->exec();
}
// Peter Pykäläinen
On 1 December 2014 at 15:08, Andrey Kozhevnikov <coderusinbox at gmail.com>
wrote:
> I can suggest you to use QtFeedback from Qt side and register QML type.
>
> 01.12.2014 18:06, Peter Pykäläinen пишет:
>
> Just got my game rejected in Jolla Harbour this morning due to:
>
>
> *Import 'QtFeedback 5.0' is not allowed *
> Is it really so that vibration is not allowed in Harbour apps?
> Is there any alternative?
>
> // Peter Pykäläinen
>
>
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