[SailfishDevel] opengl again..

Marcin M. marmistrzmar at gmail.com
Wed Dec 4 16:15:28 UTC 2013


Well, if you want to use some unsupported stuff, check out openrepos.net ;)
--
Marcin


2013/12/4 Wim de Vries <wsvries at xs4all.nl>

> On 12/04/2013 03:31 PM, Thomas Perl wrote:
>
>> Hi,
>>
>> On 04 Dec 2013, at 14:18, Wim de Vries <wsvries at xs4all.nl> wrote:
>>
>>> I have a simple app with a standard Qt C++ GUI that runs fine on the
>>> host as well as the emulator.
>>> I have added a QGLWiget (with shaders) which shows a triangle nicely on
>>> the host.
>>> Still, on the emulator (with 3D acc enabled) the QGLWidget is just
>>> black, no errors.
>>> Does the (linux) emulator support 3D?
>>>
>>
>> The emulator should support OpenGL rendering (not sure if has good
>> performance, but as Qt renders our stuff using OpenGL, your application
>> should be able to as well). In general, you don’t want to use QGLWidget
>> (=depends on qtwidgets), but use QWindow with OpenGL instead:
>>
> Thanks.
> I presume it's a buck in the emulator then.
> I'll wait for the Jolla device, before any further development.
> About QWindow.
> Quite frustrating. Waiting for a mobile device to deploy my flight nav app
> on, and when it's there, it only supports a completely redesigned Qt
> version ;-(
> Anyhow, thanks for the reply.
>
>
>> http://qt-project.org/doc/qt-5.0/qtgui/openglwindow.html
>>
>>
>> HTH :)
>> Thomas
>>
>
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